I made this in 12 days as a gift for my NGT Team ♥

Some info about the game and AI in it:

  • This AI trained itself to walk
  • It is made up of rigidbody physics objects that are linked in a way to mimic the human body
  • I optimized the model for reaching its destination AND taking snowball hits!
  • I used Unity's ML agents Machine Learning package to train the AI
  • I used this example project from Unity and retrained the model from scratch with a hybrid cirriculum based learning approach.
  • I used uneven terrain to force the model to generalize better than Unity's model
    • Ray Perception Sensors were used to give the model "LiDar" vision of the ground in front of it


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